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Xcom 2 patch notes march
Xcom 2 patch notes march







xcom 2 patch notes march
  1. #Xcom 2 patch notes march install
  2. #Xcom 2 patch notes march update
  3. #Xcom 2 patch notes march mods
  4. #Xcom 2 patch notes march zip
  5. #Xcom 2 patch notes march mac

  • Removed a hitch that would occur when building visibility is disabled/enabled.
  • Fixed an issue where explosions would occur early.
  • Fixed an issue where a soldier remained bound by a Viper’s Bind and Crush ability after killing it.
  • Fixed multiple animation issues caused when carrying an unconscious unit.
  • Fixed an issue where XCOM soldiers and Psi-Zombies were able to share the same tile.
  • Fixed an issue where grenades were causing environmental damage on their way to the target.
  • Fixed an issue where weapons inappropriately remained in the hands of soldiers.
  • Fixed an issue where Skulljacked units floated too high in the air.
  • Fixed an issue where the Stun Lancer’s charge attack was causing players to desync.
  • xcom 2 patch notes march

  • Fixed an issue where weapon customizations were not saved when created in the Squad Loadout.
  • Fixed an issue where new squads were not being created upon selecting “Save As New.
  • Fixed an issue where squads would be deleted when saving and editing Loadouts.
  • ADVENT and Alien units with weapons have been given range bonuses/penalties.
  • Fixed an issue where certain AOE attacks could be used when selected while the unit was in movement.
  • Specialists can no longer receive the Phantom ability through the Advanced Warfare Center.
  • Fixed multiple issues that would occur when a Gatekeeper is killed while affected by Chryssalid poison.
  • Fixed an issue where loot was not being given to the player after killing an enemy next to a soldier with a hacked turret.
  • Soldiers equipped with the Hazmat Vest will no longer be affected by Acid Burn when pathing over Acid
  • Fixed a crash that would occur after opening an ADVENT garage door.
  • Fixed an issue where armor was not resetting properly after restarting the Avenger Defense mission.
  • Fixed an issue where XCOM units were hitching after pod reveals.
  • xcom 2 patch notes march

  • Evac zones can no longer be placed on a soldier.
  • Zombie Soldiers count towards “Soldiers Dead” counter.
  • Mimic Beacons can no longer be targeted by Aid Protocol.
  • Mimic Beacons can no longer be reanimated.
  • Repeater no longer triggers after Stock damage or damage done over time.
  • Fixed an issue where the doom countdown timer was refilling after the Avatar bar filled up.
  • #Xcom 2 patch notes march mac

    Mac / Linux 1.1.1 Release Notes (May 31st) If you are experiencing problems after the patch, especially new problems or problems that the notes claim were fixed, and they persist after verifying files in the Steam client and disabling mods, please contact Feral Interactive Support Particularly, missing gear when you buy a new tier of a weapon/armour/etc is related to mods, information on which as been gathered here: Strange behaviour may be related to mods, though do remember that you need to open the game, exit and open it again before playing if you're using mods. It is pretty common in moddable games that updates to the game break mods. If you get strange behaviour after the update, especially startup problems (but other stuff is covered to), verify files as a first step.

    #Xcom 2 patch notes march update

    Sometimes a Steam update doesn't apply properly.

    #Xcom 2 patch notes march mods

    While the majority of mods will operate in harmony with the patch, some mods may conflict with patch updates and will need to be updated to take advantage of the patch improvements. After the restart, the game will have initialized the patch to work with mods. Required User Action: If you have mods enabled after installing the patch, launch it once, close the game, and launch it again. Details of all the fixes since release are listed below in chronological order by patch. If it doesn’t automatically, restart Steam.

    #Xcom 2 patch notes march install

    This update will automatically install when starting the Steam client. While the majority of mods will operate in harmony with the patch, some mods may conflict with patch updates and will need to be updated to take advantage of the patch improvements.We’re happy to report that the latest update for XCOM 2 (Mac/Linux) is now available. Here’s a note if you are using mods: “ If you have mods enabled after installing the patch, launch it once, close the game, and launch it again.

    #Xcom 2 patch notes march zip

    Zip Mode will create a faster paced experience that speeds up animations and some delays in gameplay.” Players can also opt into the new “Zip Mode” option by pausing the game at any time and activating it under gameplay options. The patch includes: “new fixes, balance tweaks, and several performance optimizations in the game that should improve framerates and in-game delays overall. They also revealed all of the patch notes so that you can see all of the changes that have been made.ĢK Games posted all of the details of the new XCOM 2 update over on their official blog page. 2K Games has released a new update to XCOM 2 for the PC.









    Xcom 2 patch notes march